Tuesday, 3 November 2009
Tibia Guild for Fast leveling
If you want to powergame, prepare to have bad magic level or prepare to use loads of resources to raise that magic level. This guide is for those who don't have a blocker, if you do just go hydras or whatever.
Level 8
Once you're out of rookgaard, go to edron, get a wand of vortex and go hunt some rotworms. Buy Light or Find person spell, and a cheap shield like dwarven shield. Use parcels or other blocking items to block the rotworms, so you don't get damaged too much. Make lootbags of swords and maces, and take all worms.
Level 12
At level 12, you should have enough money for energy strike. Your mana should heal faster than you use your wand, so use energy strike to kill rots faster.
Level 13
If there's a person selling the wand of dragonbreath for under shop price (1000gp), buy it, or just buy it from shop since it's not that much. Travel to darashia by carpet, buy intense healing (exura gran), and continue to hunt rotworms there. If there are people buying worms, sell yours, this is just a little way of getting more gold in the game.
Level 20
If you can get a team to desert quest, just join, otherwise don't waste your time, and continue to hunt and make lootbags. At this stage, you should have enough money, and try to buy the wand of cosmic energy beforehand.
Level 25
Buy a cheap weapon (Firesword/knight axe/dragon hammer on old worlds, spikesword/barbarian axe/clerical mace on new worlds), and buy the HMM spell. Hunt rotworms and make lootbags and HMMs. If you haven't bought the level 26 wand yet, just buy from npc shop.
Level 26
You should have finished the desert quest by now, if not, make a few more BPs of hmms and sell them, and get enough money for a promotion. If you also have the wand of cosmic energy, this is where you can start to level quicker. Go to a larva cave in ankrahmun, and bring your wand of cosmic energy and wand of dragonbreath. It will always take only 2 hits from the level 26 wand (larvas have 70 hp, and the wand has a minimum damage of 37), so it gives a very good mana:exp ratio. When your mana runs out, however, switch to your wand of dragonbreath, and once you have enough, switch back to the level 26 wand.
Level 28
You should get this stage relatively quickly and have quite a bit of money from the larvas. Try to buy the level 33 wand beforehand, and buy the firewave and summon creature spell...
Level 8
Once you're out of rookgaard, go to edron, get a wand of vortex and go hunt some rotworms. Buy Light or Find person spell, and a cheap shield like dwarven shield. Use parcels or other blocking items to block the rotworms, so you don't get damaged too much. Make lootbags of swords and maces, and take all worms.
Level 12
At level 12, you should have enough money for energy strike. Your mana should heal faster than you use your wand, so use energy strike to kill rots faster.
Level 13
If there's a person selling the wand of dragonbreath for under shop price (1000gp), buy it, or just buy it from shop since it's not that much. Travel to darashia by carpet, buy intense healing (exura gran), and continue to hunt rotworms there. If there are people buying worms, sell yours, this is just a little way of getting more gold in the game.
Level 20
If you can get a team to desert quest, just join, otherwise don't waste your time, and continue to hunt and make lootbags. At this stage, you should have enough money, and try to buy the wand of cosmic energy beforehand.
Level 25
Buy a cheap weapon (Firesword/knight axe/dragon hammer on old worlds, spikesword/barbarian axe/clerical mace on new worlds), and buy the HMM spell. Hunt rotworms and make lootbags and HMMs. If you haven't bought the level 26 wand yet, just buy from npc shop.
Level 26
You should have finished the desert quest by now, if not, make a few more BPs of hmms and sell them, and get enough money for a promotion. If you also have the wand of cosmic energy, this is where you can start to level quicker. Go to a larva cave in ankrahmun, and bring your wand of cosmic energy and wand of dragonbreath. It will always take only 2 hits from the level 26 wand (larvas have 70 hp, and the wand has a minimum damage of 37), so it gives a very good mana:exp ratio. When your mana runs out, however, switch to your wand of dragonbreath, and once you have enough, switch back to the level 26 wand.
Level 28
You should get this stage relatively quickly and have quite a bit of money from the larvas. Try to buy the level 33 wand beforehand, and buy the firewave and summon creature spell...
Monday, 2 November 2009
How to run a guild on Tibia
Starting a guild on a tibia server is easy,but keeping it together and organized takes skill and determination.A great guild is the core of a tibia server.The community is often run by one top guild,and a tibia guild is an important part of the dynamics of the game.If you are ready to run a guild on one of the most cut throat MMORPG's,learn step by step how to run a guild on a tibia server.
1. Before anything else,figure out your tibia guild's mission.In this game,each person will be forced to take on a role.You will be put in positions where it will be necessary to state your role in the tibia game community.Will the guild be a peaceful presents on the tibia server?Or will it be a war guild?Maybe just a guild to have fun,and explore out the role playing aspects of the game.Figure out your guild mission statement.
2. Next,based on your game play wishes,create a name for the guild.Having the right guild name can help create a sense of what the guild on tibia is about.
3. To create a guild on a tibia server,you must have 4 paid accounts,also known as a premium account.Three of the accounts will serve as vices,and yours will be the leader.Find people or close friends that have the same playing styles as your mission statement.
4. After creating the guild, you will need to recruit players to join. Recruiting can be done on the chat channels in the tibia game,or on tibia forums.
5. Create rules that each player in the guild must follow. As a guild leader it is important each person follow the rules.Without rules, a guild is chaos,and the guild will not last long.
6. Plan events and other activities the guild can do together. There are many things you can do in Tibia to help strengthen the guild and create a strong bond between members.
Hope this guide can give you some help in the tibia game!
1. Before anything else,figure out your tibia guild's mission.In this game,each person will be forced to take on a role.You will be put in positions where it will be necessary to state your role in the tibia game community.Will the guild be a peaceful presents on the tibia server?Or will it be a war guild?Maybe just a guild to have fun,and explore out the role playing aspects of the game.Figure out your guild mission statement.
2. Next,based on your game play wishes,create a name for the guild.Having the right guild name can help create a sense of what the guild on tibia is about.
3. To create a guild on a tibia server,you must have 4 paid accounts,also known as a premium account.Three of the accounts will serve as vices,and yours will be the leader.Find people or close friends that have the same playing styles as your mission statement.
4. After creating the guild, you will need to recruit players to join. Recruiting can be done on the chat channels in the tibia game,or on tibia forums.
5. Create rules that each player in the guild must follow. As a guild leader it is important each person follow the rules.Without rules, a guild is chaos,and the guild will not last long.
6. Plan events and other activities the guild can do together. There are many things you can do in Tibia to help strengthen the guild and create a strong bond between members.
Hope this guide can give you some help in the tibia game!
Five Reason To Play Tibia
Tibia is a very fun and massive multiplayer online role playing game??Œthis time ,I'd like to introduce how to start to play tibia:
To play Tibia you need to create an account first. Simply click on create account and follow the instructions. Once you have entered your email address and accepted all terms, your chosen account name will be displayed on the following page and a password will be sent to your email address. Memorise both the account name and the password carefully or write them down.
As a next step please download the client software and install it on your computer.
Once Tibia is installed you have to create your first character. Click on "Login" on the upper left hand side of the website and enter your account name and password. After pressing "Submit", you will see your account page. Scroll down to the character section and click on the button "Create character". Select your character's name, gender and the game world you want to play on.
Please make sure that you choose a name for your character that does not violate the Tibia Rules. Of course, you have to follow this code of conduct while playing and using our website at any time. Otherwise, you may be excluded from our game service.
For security reasons, you should now also register your account.
Now you are ready to start playing. Go to your windows desktop and double-click on the Tibia icon to start the game client. On the title screen simply click on "Enter Game". Once you have entered your account data a menu will be displayed. Double-click on the name of the character you have created. The client will now connect to the game server and your character can start his career as an adventurer. Please note that if too many players are online on the selected game world, you will have to wait a while before you can log in. The client will show your current position in the login queue and automatically try to log in your character after the displayed waiting period.
This is the just first introduction for you to start the Tibia ,hope it can give some help for tibia beginner playing!
To play Tibia you need to create an account first. Simply click on create account and follow the instructions. Once you have entered your email address and accepted all terms, your chosen account name will be displayed on the following page and a password will be sent to your email address. Memorise both the account name and the password carefully or write them down.
As a next step please download the client software and install it on your computer.
Once Tibia is installed you have to create your first character. Click on "Login" on the upper left hand side of the website and enter your account name and password. After pressing "Submit", you will see your account page. Scroll down to the character section and click on the button "Create character". Select your character's name, gender and the game world you want to play on.
Please make sure that you choose a name for your character that does not violate the Tibia Rules. Of course, you have to follow this code of conduct while playing and using our website at any time. Otherwise, you may be excluded from our game service.
For security reasons, you should now also register your account.
Now you are ready to start playing. Go to your windows desktop and double-click on the Tibia icon to start the game client. On the title screen simply click on "Enter Game". Once you have entered your account data a menu will be displayed. Double-click on the name of the character you have created. The client will now connect to the game server and your character can start his career as an adventurer. Please note that if too many players are online on the selected game world, you will have to wait a while before you can log in. The client will show your current position in the login queue and automatically try to log in your character after the displayed waiting period.
This is the just first introduction for you to start the Tibia ,hope it can give some help for tibia beginner playing!
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Tibia Gold,
Tibia Guide,
Tibia Money,
Tibia Powerleveling
Main - levels 9-40 With Playing Tibia
Welcome to main an interesting place of arrival, full of many Quests, Puzzles and Mysteries to unravel. In my opinion it's best to be a Premium player when playing a Paladin for the simple reason there is a much broader creature class to hunt which is a key advantage since this vocation can kill almost anything solo with out much problem with the exceptions to the new creatures implemented like the boss's and even newer creatures in the more unknown parts.
Your first priority should be to buy either the Light Spell or the Find Person Spell, keep in mind that the Light Spell is outdated with implementation of ambient light. The update helped Paladin's since they couldn't hold light sources and had to resort to spells using magic points. I would personally start out in Darashia seeing as Paladin's can buy spells at the local magic shop located in central Darama and the Magic Carpet is moderately cheap. The particular none playable character your looking for is Razan. Your next move is really your choice as long as it involves trolls and assorted low-level creatures or training. Upgrading your equipment would also be a smart investment keeping in mind your only fighting Trolls so anything better than rook equipment will do fine. My suggestion is to go buy Scale Armor, do the BRASS LEGS QUEST, buy a Dwarven Shield, Scarf and maybe a Steel Helmet.
Edron is my place of choice with the Edron Trolls being a great source of free spears and a BRASS LEGS QUEST which is quite nice considering what your fighting. A decent distance to train to would be 60, since at this skill your accuracy is decent enough to start making a small profit at least enough to buy your supplies back with. Realistically I know no one likes picking up spear after spear all day, so 50 distance is good enough to start hunting with a Bow. At 50 distance you may or may not make a profit back using your Bow depending on what you hunt.
Arrows are your best choice at a low level seeing as they’re cheaper. The transition to Bolts is your choice but I wouldn't suggest doing so before distance 70 otherwise you might not be able to make enough profit to pay for your supplies, the bulk of the money being Bolts. It is entirely possible and not looked down upon to continue using Arrows because it can save a lot of money. I use a combination of both really with distance 85. Arrows for average creatures and Bolts for stronger creatures like Dragons or any type of group hunt because I want the most experience.
At some points after you reach level 20 you should begin thinking about getting a Promotion. A Promotion increase your magic and health regeneration as well as decrease your loss of experience from 10 percent to 7 percent of your total experience. A good idea is to save your money from the DESERT DUNGEON QUEST. This is a great investment but not your number one priority, the advantage I like is it speeds up your magic advances.
I would suggest settling down and hunting around until about level 40. This is a good time to start looking in to the Invisible Spell. Your magic level is extremely important though because it builds the foundation to the highly anticipated magic spell rune called Sudden Death. The Sudden Death Rune opens up the ability to hunt stronger creatures solo, which most Paladins including myself pride themselves.
Hunting Areas
(No point in telling you exactly where to hunt as that wouldn't be your choice so I just consolidated a list of a few places I personally have hunted at.)
GIANT SPIDER TOMB (Level 13 plus with at least 50 distance) <----(Money maker at lower levels)
Located under the large stone with the Giant Spider on it , to the far north of Ankrahmun or to the west of the ramp from Darashia.This tomb to me is ideal being as you get food from the Hyenas and the hardest creature you face is a Ghoul. With all the Skeleton's this makes for a perfect place to make a loot bag. Good idea to carry a parcel on you to send in town so you don't have to drag it to the depot and potentially thieves. Most of the second level is also prime hunting with the exception one of the north hallways which has a interesting room that includes a Mummy, Stalker, a Demon Skeleton and some more creatures if my memory servers me correctly.
PENINSULA TOMB (Level 13 plus with at least 50 distance) <----(Money maker at lower levels)
Located to the southwest of Ankrahmun on a little Peninsula near the water. The idea is to clear the first level clearing the southern most portions and the eastern most portions. To the north there is a Scarab spawn which can prove sticky at this level but possible. Not sure what’s over to the far left but if my memory serves me correctly it might be a Mummy and Demon Skeleton spawn.
MOUNT STERNUM (Level 15 plus with at least 55 distance)
Located to the northeast of Thais, this is home to a decent spawn of Cyclops's above the ground up ramps and down a ladder on the far side of the mountain. When hunting and luring the Cyclops's make sure not to get trapped by a wall or maybe another player trying to kill you. Not a bad place to hunt at a low level if it's not full of low levels. A nice Ghoul spawn is at the bottom as well as a complex system of caves that connect to Kazordoon Mines. Be weary exploring the areas past the Ghoul hole as a Giant Spider roams the caves and a single Fire Elementle spawn. There is also a single spawn Dwarf Geomancer protected by a Dwarf Guard.
GRAVEYARD (Level 15 plus with at least 55 distance) <----(Decent money maker)
An old hunting spot located below the Necromancer House in the Plains of Havoc. If it hasn't changed then it should be full of Ghouls, Skeletons and a few Demon Skeletons. The combination makes for decent loot, or it use to at least being one of the prime spots to power game a new Paladin in a new world. The loan problem is your must drag your loot bag to parcel it, either to the Outlaw Camp or all the way to a town.
DWARF SOLDIERS (Level 20 plus with at least 55 distance) <----(Decent money maker)
Located to the south of Fermur hills, there usually a few levels down. They are sometimes accompanied by Dwarf Guards so be careful. A group of them can kill you fast seeing as you have no shield and also they use bolts as a distance attack. Careful dragging your loot as a lot of bags litter the ground making it easy to loose your loot.
DWORCS (Level 25 plus with at least 60 distance) <----(Money maker)
Located to the far south of Port Hope with holes littering the ground but hidden. So you wonder why Dworcs? The reason is Dworcs are easy with good money and a low chance of dieing. I'm not suggesting you do what I did but I had 40 swording and I could one hit them with a Bright Sword giving me all gain at no loss. I got my shielding up using a Ghoul because it was so much easier since it was on my time after I could convince them. It's also decent experience at around 20K a hour. The strange little items they drop are worth their weight in gold ranging from 250gp to 750gp. They also drop a rare dress called a Bask Skirt which is part of the Sweaty Cyclops Quest in Ab'dendriel for the OBSIDEN KNIFE QUEST. If I didn't have 40 swording I would have to advise you to drag some arrows there and kill them collecting the throwing knifes and using them, keeping your expenses down. With that said I would suggest killing the Voodoo Masters first after acquiring some Dwarven Rings because the Voodoo Masters cast Paralyze, Poison and make you Drunk. Your going to be Poisoned around 99 percent of the time so no use in curing it, might as well save it to use Intense Healing unless the Poison is from a Voodoo Master which is around 4-5 damage.
PLAINS OF HAVOC CYCLOPS (Level 30 plus with 70 distance)
The Cyclops's in the Plains of Havoc make for a nice bit of experience. To the south are roaming undead creatures including Ghouls, Demon Skeletons and Skeletons. There are Orcs to the farther south and also Hunters. The worst of your worries is the infamous Giant Spider spawns scattered below the Cyclops's, so be careful. There is a ramp in the Cyclops camp that leads down a hole with a lot of Minotaur class creatures along with Cyclops's. A daily weapon spawn is located in this cave so you can take advantage and make some free money. If you should go for the spawn I would suggest going invisible, seeing as going down and running is nearly impossible and will lead to a loss of profit through healing.
(Beware of the Minotaur Archers and encampment of Minotaur on your way down)
MINTWALLEN (Level 30 plus with at least 65 distance) <----(Biggest money maker)
Located in the Old Temple to the north of Thais. You must walk a through a long complex tunnel and past Poisen Fields or a single Dragon spawn.The hardest part about hunting in this place is actually being able to get the spawn since everyone always wants to hunt there. The initial spawn at the front gate can be a bit tricky with the Minotaur Archers, Minotaurs and Minotaur Mages, accompanied by Minotaur Guards all at one time which can make for a rude awakening if you rush in. The idea is to lure as few Minotaurs as possible from the entrance back down to the bridge. You can rope the Minotaur Mages up at the front gate to the third level and not have to worry about them. If you can find the keys displaced around the town you can lure the Minotaur Mages up the stairs in Thrown Room to the ledge outside or the tower to the south of the room. If you haven't done the POSTMANS QUEST don't say anything to Markwin the guy that looks like a Minotaur mage, because he summons alot of different Minotaurs at once which is part of the quest. (Bring some food or a Fishing Rod and Worms, also if possible get a Obsiden Knife seeing as Minotaur Leather can sell for a decent amount in bulk)
CYCROPOLIS (Level 30 plus with at least 65 distance) <----(Decent money maker)
Located to the northeast of Edron, Cycropolis hence the name is full of Cyclops's as well as other interesting creatures like Dwarf Guards and Dwarf Soldiers. A collection of Orcs is located on the first floor to the far northeastern corner as well as a assortment Elf Arcanist and Elf Scouts so I wouldn't suggest exploring this area. The first level is easy if you can get past the stairs at the beginning, which can be tricky, so bring a few Great Fireball Runes to clean the Cyclops's and the 3 Dwarf Soldier's complete with a Dwarf Guard. (Side note careful wandering in the forest as there is a Hunter camp to the northwest of the trail to Cycropolis)
HEROS (Level 35 plus with at least 70 distance) <----(Possible tibia money maker)
Located to the north western parts of northern Edron, it's to the north of Edron 9 spawn Dragons. One of the hardest parts about Hero’s is actually making it to them. A hunters camp guards the entrance to begin with followed by Demon Skeletons, Priestesses, more hunters, Beholders, Monks and finally a 3 spawn Dragon. I would suggest 2-3 shooters and a blocker around level 40. You could also take some Explosion Runes for sticky situations on entry and exits. An idea that also works is going Invisible with the spell or ring then casting hast to run past all the creatures except the dragons. There is a 1 spawn and a 2 spawn Hero along with groups scattered across rooms off to the side of the hallway to the Annihilator where it’s possible to rope them up.
(Make sure to bring food, as it’s a little scarce down here)
Your first priority should be to buy either the Light Spell or the Find Person Spell, keep in mind that the Light Spell is outdated with implementation of ambient light. The update helped Paladin's since they couldn't hold light sources and had to resort to spells using magic points. I would personally start out in Darashia seeing as Paladin's can buy spells at the local magic shop located in central Darama and the Magic Carpet is moderately cheap. The particular none playable character your looking for is Razan. Your next move is really your choice as long as it involves trolls and assorted low-level creatures or training. Upgrading your equipment would also be a smart investment keeping in mind your only fighting Trolls so anything better than rook equipment will do fine. My suggestion is to go buy Scale Armor, do the BRASS LEGS QUEST, buy a Dwarven Shield, Scarf and maybe a Steel Helmet.
Edron is my place of choice with the Edron Trolls being a great source of free spears and a BRASS LEGS QUEST which is quite nice considering what your fighting. A decent distance to train to would be 60, since at this skill your accuracy is decent enough to start making a small profit at least enough to buy your supplies back with. Realistically I know no one likes picking up spear after spear all day, so 50 distance is good enough to start hunting with a Bow. At 50 distance you may or may not make a profit back using your Bow depending on what you hunt.
Arrows are your best choice at a low level seeing as they’re cheaper. The transition to Bolts is your choice but I wouldn't suggest doing so before distance 70 otherwise you might not be able to make enough profit to pay for your supplies, the bulk of the money being Bolts. It is entirely possible and not looked down upon to continue using Arrows because it can save a lot of money. I use a combination of both really with distance 85. Arrows for average creatures and Bolts for stronger creatures like Dragons or any type of group hunt because I want the most experience.
At some points after you reach level 20 you should begin thinking about getting a Promotion. A Promotion increase your magic and health regeneration as well as decrease your loss of experience from 10 percent to 7 percent of your total experience. A good idea is to save your money from the DESERT DUNGEON QUEST. This is a great investment but not your number one priority, the advantage I like is it speeds up your magic advances.
I would suggest settling down and hunting around until about level 40. This is a good time to start looking in to the Invisible Spell. Your magic level is extremely important though because it builds the foundation to the highly anticipated magic spell rune called Sudden Death. The Sudden Death Rune opens up the ability to hunt stronger creatures solo, which most Paladins including myself pride themselves.
Hunting Areas
(No point in telling you exactly where to hunt as that wouldn't be your choice so I just consolidated a list of a few places I personally have hunted at.)
GIANT SPIDER TOMB (Level 13 plus with at least 50 distance) <----(Money maker at lower levels)
Located under the large stone with the Giant Spider on it , to the far north of Ankrahmun or to the west of the ramp from Darashia.This tomb to me is ideal being as you get food from the Hyenas and the hardest creature you face is a Ghoul. With all the Skeleton's this makes for a perfect place to make a loot bag. Good idea to carry a parcel on you to send in town so you don't have to drag it to the depot and potentially thieves. Most of the second level is also prime hunting with the exception one of the north hallways which has a interesting room that includes a Mummy, Stalker, a Demon Skeleton and some more creatures if my memory servers me correctly.
PENINSULA TOMB (Level 13 plus with at least 50 distance) <----(Money maker at lower levels)
Located to the southwest of Ankrahmun on a little Peninsula near the water. The idea is to clear the first level clearing the southern most portions and the eastern most portions. To the north there is a Scarab spawn which can prove sticky at this level but possible. Not sure what’s over to the far left but if my memory serves me correctly it might be a Mummy and Demon Skeleton spawn.
MOUNT STERNUM (Level 15 plus with at least 55 distance)
Located to the northeast of Thais, this is home to a decent spawn of Cyclops's above the ground up ramps and down a ladder on the far side of the mountain. When hunting and luring the Cyclops's make sure not to get trapped by a wall or maybe another player trying to kill you. Not a bad place to hunt at a low level if it's not full of low levels. A nice Ghoul spawn is at the bottom as well as a complex system of caves that connect to Kazordoon Mines. Be weary exploring the areas past the Ghoul hole as a Giant Spider roams the caves and a single Fire Elementle spawn. There is also a single spawn Dwarf Geomancer protected by a Dwarf Guard.
GRAVEYARD (Level 15 plus with at least 55 distance) <----(Decent money maker)
An old hunting spot located below the Necromancer House in the Plains of Havoc. If it hasn't changed then it should be full of Ghouls, Skeletons and a few Demon Skeletons. The combination makes for decent loot, or it use to at least being one of the prime spots to power game a new Paladin in a new world. The loan problem is your must drag your loot bag to parcel it, either to the Outlaw Camp or all the way to a town.
DWARF SOLDIERS (Level 20 plus with at least 55 distance) <----(Decent money maker)
Located to the south of Fermur hills, there usually a few levels down. They are sometimes accompanied by Dwarf Guards so be careful. A group of them can kill you fast seeing as you have no shield and also they use bolts as a distance attack. Careful dragging your loot as a lot of bags litter the ground making it easy to loose your loot.
DWORCS (Level 25 plus with at least 60 distance) <----(Money maker)
Located to the far south of Port Hope with holes littering the ground but hidden. So you wonder why Dworcs? The reason is Dworcs are easy with good money and a low chance of dieing. I'm not suggesting you do what I did but I had 40 swording and I could one hit them with a Bright Sword giving me all gain at no loss. I got my shielding up using a Ghoul because it was so much easier since it was on my time after I could convince them. It's also decent experience at around 20K a hour. The strange little items they drop are worth their weight in gold ranging from 250gp to 750gp. They also drop a rare dress called a Bask Skirt which is part of the Sweaty Cyclops Quest in Ab'dendriel for the OBSIDEN KNIFE QUEST. If I didn't have 40 swording I would have to advise you to drag some arrows there and kill them collecting the throwing knifes and using them, keeping your expenses down. With that said I would suggest killing the Voodoo Masters first after acquiring some Dwarven Rings because the Voodoo Masters cast Paralyze, Poison and make you Drunk. Your going to be Poisoned around 99 percent of the time so no use in curing it, might as well save it to use Intense Healing unless the Poison is from a Voodoo Master which is around 4-5 damage.
PLAINS OF HAVOC CYCLOPS (Level 30 plus with 70 distance)
The Cyclops's in the Plains of Havoc make for a nice bit of experience. To the south are roaming undead creatures including Ghouls, Demon Skeletons and Skeletons. There are Orcs to the farther south and also Hunters. The worst of your worries is the infamous Giant Spider spawns scattered below the Cyclops's, so be careful. There is a ramp in the Cyclops camp that leads down a hole with a lot of Minotaur class creatures along with Cyclops's. A daily weapon spawn is located in this cave so you can take advantage and make some free money. If you should go for the spawn I would suggest going invisible, seeing as going down and running is nearly impossible and will lead to a loss of profit through healing.
(Beware of the Minotaur Archers and encampment of Minotaur on your way down)
MINTWALLEN (Level 30 plus with at least 65 distance) <----(Biggest money maker)
Located in the Old Temple to the north of Thais. You must walk a through a long complex tunnel and past Poisen Fields or a single Dragon spawn.The hardest part about hunting in this place is actually being able to get the spawn since everyone always wants to hunt there. The initial spawn at the front gate can be a bit tricky with the Minotaur Archers, Minotaurs and Minotaur Mages, accompanied by Minotaur Guards all at one time which can make for a rude awakening if you rush in. The idea is to lure as few Minotaurs as possible from the entrance back down to the bridge. You can rope the Minotaur Mages up at the front gate to the third level and not have to worry about them. If you can find the keys displaced around the town you can lure the Minotaur Mages up the stairs in Thrown Room to the ledge outside or the tower to the south of the room. If you haven't done the POSTMANS QUEST don't say anything to Markwin the guy that looks like a Minotaur mage, because he summons alot of different Minotaurs at once which is part of the quest. (Bring some food or a Fishing Rod and Worms, also if possible get a Obsiden Knife seeing as Minotaur Leather can sell for a decent amount in bulk)
CYCROPOLIS (Level 30 plus with at least 65 distance) <----(Decent money maker)
Located to the northeast of Edron, Cycropolis hence the name is full of Cyclops's as well as other interesting creatures like Dwarf Guards and Dwarf Soldiers. A collection of Orcs is located on the first floor to the far northeastern corner as well as a assortment Elf Arcanist and Elf Scouts so I wouldn't suggest exploring this area. The first level is easy if you can get past the stairs at the beginning, which can be tricky, so bring a few Great Fireball Runes to clean the Cyclops's and the 3 Dwarf Soldier's complete with a Dwarf Guard. (Side note careful wandering in the forest as there is a Hunter camp to the northwest of the trail to Cycropolis)
HEROS (Level 35 plus with at least 70 distance) <----(Possible tibia money maker)
Located to the north western parts of northern Edron, it's to the north of Edron 9 spawn Dragons. One of the hardest parts about Hero’s is actually making it to them. A hunters camp guards the entrance to begin with followed by Demon Skeletons, Priestesses, more hunters, Beholders, Monks and finally a 3 spawn Dragon. I would suggest 2-3 shooters and a blocker around level 40. You could also take some Explosion Runes for sticky situations on entry and exits. An idea that also works is going Invisible with the spell or ring then casting hast to run past all the creatures except the dragons. There is a 1 spawn and a 2 spawn Hero along with groups scattered across rooms off to the side of the hallway to the Annihilator where it’s possible to rope them up.
(Make sure to bring food, as it’s a little scarce down here)
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Tibia Guide
When you are playing tibia game ,you would have very likely seen online guides for Tibia. The amount of available Tibia guides is staggering, as every website seems to offer some new Tibia guides on how to play your favorite game. But the truth is, most of these Tibia guides are simply rehashed versions of other Tibia guides located elsewhere. At MmorpGuides, only the best Tibia guides and Tibia information is available for the Tibia player to peruse, as there simply is no point in publishing a second hand or rehashed guide for the user when better information can be found elsewhere. With this dedication to a specific genre, it is a simple matter to provide the best Tibia guides and information to your favorite Tibia server as well as any number of other games online.
Taking the time to study a Tibia guide before even beginning to play the game can save you a tremendous amount of time and allow you to receive more XP, loot and just plain have more fun overall while playing Tibia online. Utilizing these Tibia guides is a simple matter of logging on and looking up your favorite game and learning more information about how to go about gaining XP and loot.
It is important to realize that not all Tibia guides are based on the same styles of play. Some Tibia guides are specifically for those who wish to grind on certain skills such as cooking or tailoring, while other guides are intended just for XP grinding, where the player simply kills monsters again and again for experience points.
Utilizing these Tibia guides is a smart move by the serious Tibia player and can save a tremendous amount of time in the long run.
Taking the time to study a Tibia guide before even beginning to play the game can save you a tremendous amount of time and allow you to receive more XP, loot and just plain have more fun overall while playing Tibia online. Utilizing these Tibia guides is a simple matter of logging on and looking up your favorite game and learning more information about how to go about gaining XP and loot.
It is important to realize that not all Tibia guides are based on the same styles of play. Some Tibia guides are specifically for those who wish to grind on certain skills such as cooking or tailoring, while other guides are intended just for XP grinding, where the player simply kills monsters again and again for experience points.
Utilizing these Tibia guides is a smart move by the serious Tibia player and can save a tremendous amount of time in the long run.
Labels:
Tibia Gold,
Tibia Guide,
Tibia Money,
Tibia power leveling
Tibia Player Guide - death
Characters that die lose a certain amount of their experience points. Characters up to level 23 lose 10% of
Finally, characters that die have a chance of dropping items. This chance is 10% per equipped item, however,immortal. However, this does not mean that dying does not matter at all in the game, nor is death desirable.
their total experience points. Starting at level 24, the total percentage that is lost tibia platinum is declining and is
5 blessings = 100%lose all equipment whenever they die.Skill Loss
2 blessings = 55% skill again.
A character that dies will suffer the following penalties:
more, starting with losing 1 level for a character at level 50. A character at level 100 will lose 1,5 level
level advancements are calculated. If your character was close to an advancement in a given skill when he
If a character is promoted, the total amount of lost experience points is lowered by 30%. Moreover, your
of their home city safe and sound, so even though it is possible for characters to die they are in fact
Similar to experience loss, skill loss will be reduced if a character is promoted or if he has received one
poison or other harmful effects they lose hit points. Characters whose hit points drop to zero die.
In addition to the loss of experience points, a character’s skills will also be reduced on dying. However,
upon death, at level 150 2 levels, at level 180 character 2,3 levels, at level 200 2,5 levels etc.
containers such as bags or backpacks will always be dropped along with their contents. By buying blessings,
Experience Loss
this does not necessarily mean that your character will lose levels in every skill because of the way skill
or moretibia gold blessings.
A character with all 5 blessings will neither lose its backpack nor any other equipment it is wearing.
However, in Tibia, death is not the end. Characters that have died will always be returned to the temple
player who happens to find it. In case a character has lost its bag or backpack after death, it will
Each blessing will reduce the loss by 8%, so promoted characters that have buy tibia platinum received all 5 blessings will
receive an empty bag in the container slot.
Characters that do not have all blessings, can also protect all items in their character slots by an item
easier explained by the number of levels that are lost. Every 50 levels, a character loses half a level
character can also collect blessings in the game which will further reduce the loss of experience points.
characters reduce their chance to lose equipment by the cheap tibia gold following percentages:
unless your character is marked with a red skull. Characters that are marked with a red skull will always
Item Loss
called the “Amulet of Loss” which will effectively prevent your character from dropping any item upon death
died, he may actually not lose a skill level at all, although he will take much longer to buy tibia gold advance in that
4 blessings = 90%
3 blessings = 75%
lower their total experience point loss by 70%.
Each character has a limited amount of hit points. Whenever characters take damage through weapon attacks,
1 blessing = 30%
Any items lost upon death will remain with the body of the deceased character and can be looted by any
Finally, characters that die have a chance of dropping items. This chance is 10% per equipped item, however,immortal. However, this does not mean that dying does not matter at all in the game, nor is death desirable.
their total experience points. Starting at level 24, the total percentage that is lost tibia platinum is declining and is
5 blessings = 100%lose all equipment whenever they die.Skill Loss
2 blessings = 55% skill again.
A character that dies will suffer the following penalties:
more, starting with losing 1 level for a character at level 50. A character at level 100 will lose 1,5 level
level advancements are calculated. If your character was close to an advancement in a given skill when he
If a character is promoted, the total amount of lost experience points is lowered by 30%. Moreover, your
of their home city safe and sound, so even though it is possible for characters to die they are in fact
Similar to experience loss, skill loss will be reduced if a character is promoted or if he has received one
poison or other harmful effects they lose hit points. Characters whose hit points drop to zero die.
In addition to the loss of experience points, a character’s skills will also be reduced on dying. However,
upon death, at level 150 2 levels, at level 180 character 2,3 levels, at level 200 2,5 levels etc.
containers such as bags or backpacks will always be dropped along with their contents. By buying blessings,
Experience Loss
this does not necessarily mean that your character will lose levels in every skill because of the way skill
or moretibia gold blessings.
A character with all 5 blessings will neither lose its backpack nor any other equipment it is wearing.
However, in Tibia, death is not the end. Characters that have died will always be returned to the temple
player who happens to find it. In case a character has lost its bag or backpack after death, it will
Each blessing will reduce the loss by 8%, so promoted characters that have buy tibia platinum received all 5 blessings will
receive an empty bag in the container slot.
Characters that do not have all blessings, can also protect all items in their character slots by an item
easier explained by the number of levels that are lost. Every 50 levels, a character loses half a level
character can also collect blessings in the game which will further reduce the loss of experience points.
characters reduce their chance to lose equipment by the cheap tibia gold following percentages:
unless your character is marked with a red skull. Characters that are marked with a red skull will always
Item Loss
called the “Amulet of Loss” which will effectively prevent your character from dropping any item upon death
died, he may actually not lose a skill level at all, although he will take much longer to buy tibia gold advance in that
4 blessings = 90%
3 blessings = 75%
lower their total experience point loss by 70%.
Each character has a limited amount of hit points. Whenever characters take damage through weapon attacks,
1 blessing = 30%
Any items lost upon death will remain with the body of the deceased character and can be looted by any
Monday, 31 August 2009
Blessing guide In Tibia
When you die on Tibia you will lose 10 percent of your experience, magic level, skills . . .But where can buy blessings? For higher level players this is quite a lot, but it can be reduced. For free account players it can be reduced to 6 percent and for premium account players even to 2 percent. A first thing premium account players should have to reduce their death penalty is a vocation promotion. This promotion will cost you 20k and you have it for the rest of your live (as long as you're premium). It reduces your death penalty to 7 percent, and you don't lose your promotion when you die.
Further you have 5 blessings. Each blessing reduces your death penalty with 1 percent, so your 5 blessing will reduce your death penalty to 5 percent. Free account players can only buy 4 blessings, because one of the blessings is located on a premium place. In contradiction with the promotion, you will lose your blessings when you die, so every time you die you have to buy them again. Each blessing will cost you 10k, so if you have them all and you die, you lose 50k. The 5 blessings all have a name; the spiritual shielding, the embrace of tibia, the wisdom of solitude, the spark of the phoenix and the fire of the suns.
The spiritual shielding can be bought at the White Flower temple south of Thais. On the first floor of this building is the NPC that sells blessings. The embrace of Tibia can be bought north of Carlin right of the coloured stones that are standing in a circle . The NPC is on the first floor. The wisdom of solitude can be bought at Eremo. Eremo is a guy living on an island located between Edron and Cormaya and is accessible from the boat at Cormaya. Free account players can't buy this blessing. The fire of the suns can be bought south of Ab'Dendriel in the so called Suntower. An NPC located on the top of this tower will sell this blessing to you.
The last blessing, the spark of the phoenix is a little bit harder to get. You have to receive this blessing from 2 people. First of all you have to go to an NPC called Kawill to get the first part of this blessing. After that an NPC called Pydar will give you the second part of the blessing for 10k, or for 9k if you have a Phoenix Egg with you. He won't take the Phoenix Egg, you just get discount on the blessing and that's it. Both NPC's are at Kazordoon.
Further you have 5 blessings. Each blessing reduces your death penalty with 1 percent, so your 5 blessing will reduce your death penalty to 5 percent. Free account players can only buy 4 blessings, because one of the blessings is located on a premium place. In contradiction with the promotion, you will lose your blessings when you die, so every time you die you have to buy them again. Each blessing will cost you 10k, so if you have them all and you die, you lose 50k. The 5 blessings all have a name; the spiritual shielding, the embrace of tibia, the wisdom of solitude, the spark of the phoenix and the fire of the suns.
The spiritual shielding can be bought at the White Flower temple south of Thais. On the first floor of this building is the NPC that sells blessings. The embrace of Tibia can be bought north of Carlin right of the coloured stones that are standing in a circle . The NPC is on the first floor. The wisdom of solitude can be bought at Eremo. Eremo is a guy living on an island located between Edron and Cormaya and is accessible from the boat at Cormaya. Free account players can't buy this blessing. The fire of the suns can be bought south of Ab'Dendriel in the so called Suntower. An NPC located on the top of this tower will sell this blessing to you.
The last blessing, the spark of the phoenix is a little bit harder to get. You have to receive this blessing from 2 people. First of all you have to go to an NPC called Kawill to get the first part of this blessing. After that an NPC called Pydar will give you the second part of the blessing for 10k, or for 9k if you have a Phoenix Egg with you. He won't take the Phoenix Egg, you just get discount on the blessing and that's it. Both NPC's are at Kazordoon.
Labels:
Tibia Gold,
Tibia Money,
Tibia Powerleveling
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