Monday, 31 August 2009

Blessing guide In Tibia

When you die on Tibia you will lose 10 percent of your experience, magic level, skills . . .But where can buy blessings? For higher level players this is quite a lot, but it can be reduced. For free account players it can be reduced to 6 percent and for premium account players even to 2 percent. A first thing premium account players should have to reduce their death penalty is a vocation promotion. This promotion will cost you 20k and you have it for the rest of your live (as long as you're premium). It reduces your death penalty to 7 percent, and you don't lose your promotion when you die.
Further you have 5 blessings. Each blessing reduces your death penalty with 1 percent, so your 5 blessing will reduce your death penalty to 5 percent. Free account players can only buy 4 blessings, because one of the blessings is located on a premium place. In contradiction with the promotion, you will lose your blessings when you die, so every time you die you have to buy them again. Each blessing will cost you 10k, so if you have them all and you die, you lose 50k. The 5 blessings all have a name; the spiritual shielding, the embrace of tibia, the wisdom of solitude, the spark of the phoenix and the fire of the suns.
The spiritual shielding can be bought at the White Flower temple south of Thais. On the first floor of this building is the NPC that sells blessings. The embrace of Tibia can be bought north of Carlin right of the coloured stones that are standing in a circle . The NPC is on the first floor. The wisdom of solitude can be bought at Eremo. Eremo is a guy living on an island located between Edron and Cormaya and is accessible from the boat at Cormaya. Free account players can't buy this blessing. The fire of the suns can be bought south of Ab'Dendriel in the so called Suntower. An NPC located on the top of this tower will sell this blessing to you.
The last blessing, the spark of the phoenix is a little bit harder to get. You have to receive this blessing from 2 people. First of all you have to go to an NPC called Kawill to get the first part of this blessing. After that an NPC called Pydar will give you the second part of the blessing for 10k, or for 9k if you have a Phoenix Egg with you. He won't take the Phoenix Egg, you just get discount on the blessing and that's it. Both NPC's are at Kazordoon.

Tibia Pic Editor

When you are playing Tibia ,do you have any problems with Blackbuster's .Pic Editor ,this time i decided to make a walkthrough for it. This is just how you do it, some people might do it differently.Step One:Well first you need to download Blackbuster's .Pic Editor of courseStep Two:Create a New Folder and put your .pic editor in side there (nothing else)Step Three:Double click the .pic editor and browse for your tibia.pic file and when you find it press open of course(should be in program files>>tibia, unless your like me, I have all 3 tibia clients so i can go on them without reinstalling MWAHHAHA), and click "take it" on the .pic editorStep Four:NOW ITS TIME TO EDIT WOOStep Five:Now make sure that all the files (meaning the 0-7 bmp files) are in the same folder, along with the pic editor, and then open the pic editor again and press"put it". It should make a Tibia.pic file around 1000-2000kbStep Six:Close your pic editor and move the pic file to your tibia folder, I would keep the old one if you want to switch back.AAAND YOUR DONE!Tibia Pic EditorA program I made so u can edit tibia.picIt works for all clients have funHow it works...Copy the program to a new map...Browse to your tibia folder...Choose tibia.pic....Click take it...It will make 6 picsEdit it...When u finish click put it"some peaple think its a crack of the troopers files it isn;t"peace

Tibia city guide

Tibia city guide is a very basic guide for playinf tibia ,welcome you can have a look at this article ,hope it can give you some help:
Ab'Dendriel - The elven city, located at the north-east on the main island. This city is known to be sort of a 'social city', where players often gather up to do stuff. Ankrahmun - The Egyptian-themed city, located south on the island Darama. Contains many of the new "Boss Monsters" also known as Pharaos which are a difficult challenge and part of a difficult quest. Carlin - Called the "Amazon" or "Woman" city since women rule Carlin. It is located in the north-west on the main island. This is also the home to majority of brasilians, polish and pks. Darashia - The desert city, located to the north of the island of Darama. It is the pearl of Darama. This island is the home to mages, (Sorcerers, druids). They can start out hunting Rotworms in the famous Rotworm caves, and on higher level go on vampire and necromancer hunts. Edron - A large city where special spells can be learned, located on the first premium account island of the same name. Kazordoon - Situated in a huge, extinct volcano, the city of Kazordoon is the pride of the dwarven race, a miracle of science and of craftsmanship. Many generations of dwarven artisans and engineers have contributed to the creation of its beautiful halls and passageways, and countless mine workers have spent their lives extracting ore in order to help amassing the fabulous wealth that is hidden deep in the dwarven city. Kazordoon has many hunting places suitable for knights. Port Hope - The colony of Port Hope is one of the newer acquisitions of the Thaian Kingdom. After Port Hope was founded as a small camp on the new continent, it was soon found out that the jungle of Tiquanda was rich on valuable resources. It is one of the last "Pacc Cities" which means that only players with premium account can visit this location. Tiquanda, which is the name of the island where port hope lies, has many hunting places suitable for the Paladin. Rookgaard - Rookgaard is the name of a large island and a town on the island where characters start out. Once they reach level eight, they are allowed to travel to the "mainland" and choose a vocation. Characters cannot attack each other on the island, and there are even people who stay and level up beyond eight, called Rookguardians.Rumors say that a special group of players inhabitate the area of the Honeran Rookgard helping level 1 players. They call them self the Rookhelpers. No one knows yet if this mith is true but there is a man who says he knows some of the so called Rookhelpers. Jesters secret is a player who you can rely on if you want to know any good storys. He is another particularity of Honera and sure worth a visit. Thais - Thais is the largest city in Tibia. Due to its long history and to the fact that King Tibianus III resides there, the Thaians consider their city to be the capital of the realm, even though this has never been officially confirmed by the king. Venore - It is a bustling merchant city situated deep in the eastern marshlands. Venore lies in the middle of a huge swamp, the smartest free account players knows places somewhere in the swamp where noone ever hunts.

Tibia Hints

Playing in the online game world of Tibia can be a blast, as users state that competing in a massively multiplayer online role-playing game that features a persistent world as in depth as Tibia is fun and exciting as well as addictive. But often players who join these games tend to play for extended periods of time without really having any idea of what's going on. While this initial phase of running around and poking monsters with the sharp end of your weapon can be the most fun in the game but for some players it is a long and trying experience unless they utilizes the available Tibia hints and tricks. Making use of the available Tibia hint to assist you in Tibia or one of your other favorite games will allow you to move ahead of your friends and competitors and experience rapid gains in experience as well as loot and other important Tibia features such as quests.Any player who decides that they want to move up rapidly in their favorite online game, such as Tibia, would be well advised to expend the user's effort into learning as much as they can about the game and exploring all the Tibia hints, tips and tricks that they can come across. This wealth of Tibia hints and accumulated knowledge can help the user rapidly gain experience in Tibia.Any MMORPG player would be wise to check out the Tibia hints available at MmorpGuides for an easy leg up in their attempts to succeed in Tibia and other online games.

Saturday, 29 August 2009

History About Tibia

Tibia HistoryThe idea of writing an online role-playing-game emerged during autumn 1995, when we realized the great potential of the Internet. Unlike the text based multi-user-dungeons at that time, our game should have a graphical user-interface, thus giving the player a better impression of the world he lives in.In the Easter holidays 1996, the project started with concrete plannings. We developed basic routines for handling objects and implemented an editor (MudEdit) for creating the map and the objects. Moreover, we experimented with sockets and the TCP/IP-protocol in order to set up a communication between two hosts. By August, we had a server program running on Linux and a client program running on Windows ready and could do our first steps with an avatar on a map created by MudEdit.During autumn, the functionality of Tibia grew rapidly. The avatars got names and individual outfits. They could take, drop, and move objects, as well as talk to each other. In the Christmas holidays, we enabled object-using, implemented the user management including saving the account data, and created the first version of our homepage. We were ready to go online! Tibia's birthday was January 7th, 1997, when we launched a permanent server on rrws27.uni-regensburg.de at the University of Regensburg.Only few users came to Tibia, because the only advertising were some entries in search engines. Our first guest was Albe on January 10th, welcomed enthusiastically by three gods. Besides that, the development went on. The first non-player-characters (Sam) and monsters (trolls, spiders, cyclopses) entered Tibia. Of course, it was possible to fight against the monsters. Moreover, the third dimension was introduced, at least graphically, and there were papers to write permanent messages. Enough stuff for an update to version Alpha 2.0 on June 3rd, 1997.In the summer holidays Tibia made great strides: temporal effects, cumulable objects, liquids, a new fighting system, the automap, movement in all three dimensions, different times of day and light sources, and a complete move/use-system. Additionally the small map (160 x 160 fields) was replaced by a bigger one (512 x 512 fields) that contained the first buildings of Thais (the Temple, Frodo's tavern, Gorn's equipment shop, Sam's armoury, the Castle) and several dungeons inhabited by new monster races. This was worth another update: to version Alpha 3.0 on October 28th, 1997.More and more players detected Tibia, mostly from Germany but also some from all over the world. Some were even so fascinated that they created Tibia-homepages of their own. The first was Yorin's Tibia Homepage, published on January 28th, 1998. Meanwhile we developed a system for magic, introduced skills and vocations, and implemented the Royal Tibian Mail and the depot system. Additionally, we changed our homepage giving it a modern outfit. Tibia seemed to have grown up. Therefore we decided to start the Beta phase on May 20th, 1998.This update was a great success. People stayed longer in Tibia, and so there was someone online nearly at every time. As the server got too small for so much activity, we bought a server of our own (tibia.uni-passau.de) and set it up at the University of Passau on July 2nd, 1998.Unfortunately, due to the rapid growth the source code had become very opaque and unmaintainable. It was nearly impossible to add new features without adding new bugs. Therefore we decided to swallow the bitter pill of completely rewriting the server! It took us nearly one year to fulfill this task. On June 18th, 1999, we finally succeeded in starting phase Beta 5.0 with the new server, more stable and open to further ideas.After that, a lot of improvements took place, too many to mention them here. Many users helped us by designing areas of the even bigger map (1024 x 1024 fields), drawing new objects, writing stories, or taking care of the game as a game master. The average number of players online grew from about 50 in summer 1999 to about 150 in summer 2000, thus making Tibia the greatest online role-playing-game in Germany.
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